Pre-tournament · Solo Ranked Recon
One per division, written to that division's own data — its clusters, its geography, and how much of that data actually exists. Seeded ELO is each player's peak at enrollment: a frozen snapshot, not a live rating. Read the method for how the models work and how far to trust them.
9 divisions, 97 players.
The league ceiling. Four proven winners, four ground to equilibrium — and a top seed whose win-rate hasn't regressed in 14,000 duels.
An inversion: the top seeds hold the ELO, the bottom seeds hold the win-rates — and for once both models agree the seeding is stale.
The volume division — 28,793 duels at its heaviest — and the one most marked by inactivity.
Two-speed: five moving specialists who all clear 70%, seven grinders who concede nothing. Format choice matters most here.
The parity division. Nine of twelve in one statistical band — the tightest large cluster in the league.
The most homogeneous field, and the oddest top: seeds 1–3 are all moving-weak.
Reshaped by a withdrawal. A sharp low-volume trio, a volume block, and one player who is a category of one.
A nine-player body and three thin-sample sprinters — including the league's largest rating collapse.
The frontier. Six of ten without live ratings; read this one in pencil.